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In article <385BEF15.38346E0D@istar.ca>, sde### [at] istarca wrote:
> (Do isosurfaces support the pow(A,B) function? I tried, and it didn't
> work)
They support the ^ operator, which does the same thing(use A^B instead
of pow(A,B)). I thought they supported the pow() function, but they
don't seem to anymore, and I can't find anywhere in my scenes where I
used that function. I like the ^ operator better, though, I even wrote a
little patch which allows it in ordinary expressions.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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