|
|
In article <38AF337A.637C7D91@unforgettable.com>,
inq### [at] unforgettablecom wrote:
> - The shading on the can flickers pretty badly. The frames were rendered
> in MegaPOV-Ray with radiosity turned on and left at the default
> settings; could patchy radiosity be the reason for the flickering? Would
> better radiosity settings eliminate the flicker?
The radiosity might be the cause, maybe increase the number of test rays
shot...I am not very experienced with the parameters though.
> - To eliminate perspective distortion, the camera was backed off,
> rendering was limited to a small area around the can, and the frames
> were rendered at 1920 x 1440 to provide a "zoom" effect and get the can
> itself back up to the size I wanted it to be.
This seems like an awful lot of trouble...couldn't you just use an
orthographic camera or a small angle value with the perspective camera?
> When I went back to crop the images in Photoshop, I found that in
> each frame, the can seemed to be displaced a random amount (say, up
> to about 10 px in each direction) even though the only variable being
> altered was the amount of bending; I had to synch them all by hand
> before I could create the animation. Anyone have any idea why this
> might be?
It might be helpful to know how you are producing the can...torus
section? Object Bender include? Some other method?
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
|