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In article <3844F2ED.47E56907@gmx.net>, Rainer Ludwig
<Rai### [at] gmxnet> wrote:
> Is it possible to create translucent textures with povray, so I can see
> that there is a lightsource behind an object without seeing the object?
> Has someone an idea how to do that, I couldn't figure it out yet. The
> only way I see at the moment is the possibility of assigning a
> lightsource to an object, but that feature you can't use working with
> the moray 3.1 editor (as far as I know).
You can use a transparent texture and media. I would suggest an
unofficial version incorporating media method 2 or 3 for this, the
standard method can be very slow.
Or if the object is a patch object or infinitely thin, like a clipped
plane, you can use a patch which includes the double_illuminate patch,
like the Superpatch or UVPov.
But if you are using Moray, you will have to do some hand-editing to use
the patched versions.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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