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In article <38b95ad4@news.povray.org>, "Paul" <ran### [at] freenetcouk>
wrote:
> Firstly I want to created a hollow sphere that is filled with small
> holes. I imagine it looking like it's been sprayed with gunfire.
>
> Next I want to place a light source inside the sphere so that the light
> shines out through the holes and creates narrow beams of light, perhaps
> making use of some mist or fog.
Well, you could use a clipping shape to make the holes, or use CSG with
a transparent texture for the pieces being cut out. Like this:
difference {
sphere {<0,0,0>,1 texture {SphereTex}}
cylinder {<-1.1,0,0>, < 1.1,0,0>,0.1
pigment {color rgbf <1,1,1,1>}
}
}
To make the light beams visible, you need to use media. This can be slow
though, you might want to check out MegaPOV, which has some speed
enhancing features for media.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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