POV-Ray : Newsgroups : povray.unofficial.patches : How many lines of code: eliminate plateaus in noise3d by interval change : Re: How many lines of code: eliminate plateaus in noise3d by interval change Server Time
2 Nov 2024 03:14:10 EDT (-0400)
  Re: How many lines of code: eliminate plateaus in noise3d by interval change  
From: Chris Huff
Date: 21 Mar 2000 17:33:55
Message: <chrishuff_99-745758.17360021032000@news.povray.org>
In article <38D7F37A.58E14AB4@my-dejanews.com>, 
gre### [at] my-dejanewscom wrote:

> So how 'bout a   noise3dg(x,y,z)   for v. 0.5?

"g" meaning what?
I personally would prefer rnoise(v) and rnoise3d(x,y,z).(Meaning 
raw-noise and raw-noise3d. Of course, the one dimensional version isn't 
really necessary, you could just use the same value for x, y, and z or 
set two of them to a fixed value, I just think it would be good to have.)

-- 
Christopher James Huff
Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg

Web page: http://chrishuff.dhs.org/


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