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I think this is what the reset_children patch in UVPov is for. It allows
you to transform the top level of a texture, leaving it's component
parts(it's children) unchanged.
Other than using that patch, I think this will do what you
want(untested!):
#declare TestT2= texture {
cylindrical
scale <2,1,1>
texture_map {
[0.7, TestT scale < 0.5, 1, 1>]//scale this part to compensate
[0.8, pigment {red 1} finish {phong 1}]
}
}
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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