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I made a macro to do this quite a while ago, but it is pretty much
useless, because the render time at a good level of recursion is
huge(because of the deeply nested difference operations). However, it
shouldn't be too hard to make a macro which outputs a mesh, this
wouldn't have that problem.
Of course, then you have the usual problems with meshes.(faceting, high
memory usage, etc.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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