POV-Ray : Newsgroups : povray.advanced-users : Flat areas in spotted texture : Re: Flat areas in spotted texture Server Time
2 Nov 2024 07:28:03 EDT (-0400)
  Re: Flat areas in spotted texture  
From: Chris Huff
Date: 10 Jan 2000 11:58:38
Message: <chrishuff_99-4FF676.11585310012000@news.povray.org>
In article <387A0962.EA59760B@my-dejanews.com>, 
gre### [at] my-dejanewscom wrote:

> Wasn't sure exactly which way you were arguing.
> 
> I would clarify:
> The benefits [of changing the unorthodoxy noise definition would] 
> outweight this slight incompatibility.

Yes, that is what I meant. It would also allow using bozo for height 
fields, which it currently is not useful for(because of the plateus).
The only place I can think of which could be a problem is with height 
fields generated with POV using a pattern based on the noise 
function(like wrinkles or several others, or anything with turbulence).
And this only applies in some of those cases.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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