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In article <38CD5D57.247F8422@pacbell.net>, lin### [at] povrayorg
wrote:
> One thing I am slightly confused about is if you are using a complicated
> scene description language to make a new scene and then convert it to
> POV-Ray won't you still be limited to what POV-Ray can actually do
> proceeduraly ?
>
> If POV-Ray can already do it proceeduraly why not do it in native Pov
> in the first place ?
POV can do these things(or fake them), but to do them while restricted
to the POV syntax would take a long time and be nearly impossible to
read and understand. You could write a scene in C-SDL and then convert
to POV, but you probably wouldn't want to read the POV file, while the
C-SDL code would be much simpler and easier to read/write. For
programmers, at least. :-)
Another thing that could be done instead of or in combination with is
doing most of the parsing work in the converter and outputing a bunch of
POV objects. This would be especially useful for tree/particle system
generators. The POV file would parse much faster than the equivalent
generator written in POV-Script. Of course, this couldn't be done for
most includes...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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