POV-Ray : Newsgroups : povray.unofficial.patches : 360 degrees with isosurface? : Re: 360 degrees with isosurface? Server Time
2 Nov 2024 09:20:49 EDT (-0400)
  Re: 360 degrees with isosurface?  
From: Chris Huff
Date: 11 Dec 1999 15:26:17
Message: <chrishuff_99-361734.15264311121999@news.povray.org>
In article <3852B1D6.EBABC753@aol.com>, "SamuelT." <STB### [at] aolcom> 
wrote:

> Actually, I was able to encase the first three parts in abs( ) functions 
> to
> shorten it. The remaining three were deleted. It worked well, but I don't 
> think
> it helped the rendering time, only my editor space :)

Well, my first version used abs() functions and was shorter by 3 lines, 
but this only works for prisms with an even number of sides.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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