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In article <MPG.12c7343caf4ca57d989687@news.povray.org>, Mario Splivalo
<msp### [at] jagorsrcehr> wrote:
> > If you mean you want to make a kind of lathe, swept around the z axis,
> > it would be pretty simple to do. One way would be to use an isosurface,
> > with a function like:
> > function {z - sqrt(x^2 + y^2)*sin(1/sqrt(x^2 + y^2))}
> > replacing x with sqrt(x^2 + y^2), which is the distance from the z
> > axis.
>
> Yes, and I get nothing... Or I am doing something wrong ;(
What is the isosurface you are using? Try something like this:
#include "colors.inc"
camera {
location <0, 3.5, -10>
look_at <0, 0, 0>
angle 35
}
isosurface {
function {y - sqrt(x^2 + z^2)*sin(1/sqrt(x^2 + z^2))}
eval
// max_gradient 1.1
threshold 0
bounded_by {box {<-2,-2, 0>, < 2, 2, 2>}}
//Make a cross-section of the surface
//use clipped_by to make just the surface visible
accuracy 0.001
texture {
pigment {color rgb < 0.095, 0.44, 0.2 >}
finish {ambient 0.35}
}
scale 2 rotate y*45
}
light_source {< -40, 75, -40> color White}
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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