POV-Ray : Newsgroups : povray.unofficial.patches : Transforming an object without transforming its texture : Re: Transforming an object without transforming its texture Server Time
2 Nov 2024 03:16:52 EDT (-0400)
  Re: Transforming an object without transforming its texture  
From: Chris Huff
Date: 12 Mar 2000 10:28:59
Message: <chrishuff_99-164156.10305012032000@news.povray.org>
In article <38C### [at] pacbellnet>, lin### [at] povrayorg wrote:

> #declare MyObject =
>  union {
>   object { Ob1 texture{ stuff translate x*20}}
>   object { Ob2 texture{ stuff translate x*20}}
>   object { Ob3 texture{ stuff translate x*20}}
>   object { Ob4 texture{ stuff translate x*20}}
>        }
> 
> object { MyObject translate x*-20}
> 
> Any questions ?

Yes, I want to make many(Like 100 or so) different versions of it, each 
scaled, rotated, and with a matrix transform in addition to being 
translated. Can you do that too? :-)

BTW, did I mention that the object is a *complex* CSG with 50 textures, 
not just a simple union? And that it is in a program-generated include 
file that isn't well formatted for reading and editing?

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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