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In article <38C651F0.B6EB3B74@netvision.net.il>, Eitan Tal
<eit### [at] netvisionnetil> wrote:
> I can't do bounded_by on prism somewhy, but its not a mathematical
> shape, so on what bounded_by do applys on?
I don't really understand the problem you are having, but the fact that
you are still messing around with bounded_by seems to imply that you are
still trying to misuse it as a kind of clipped_by. The bounded_by
feature is NOT a CSG operation. It does not operate at all like one. It
does not chop pieces of the object off. It is an optimization feature,
and one which you usually don't have to bother with at all because of
the automatic bounding done by the program. All shapes use bounded_by,
including solid shapes like spheres, cones, lathes, and prisms, and
non-solid shapes like polygons, meshes, and bezier patches.
If you want to chop pieces off of the object, use clipped_by(to leave
the cut surfaces open), or intersection(to close the cut surfaces). The
manual and example scenes have several samples and explanations of these.
If this is not the problem you are having, you will have to explain it
more clearly and include code demonstrating your problem. The code you
enclosed didn't even include a bounded_by statement.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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