POV-Ray : Newsgroups : povray.text.tutorials : Area Lights... for a florescent light : Re: Area Lights... for a florescent light Server Time
26 Apr 2024 17:18:10 EDT (-0400)
  Re: Area Lights... for a florescent light  
From: Chris Huff
Date: 3 Aug 2000 00:15:46
Message: <chrishuff-FFF266.23164002082000@news.povray.org>
In article <3988a133$1@news.povray.org>, "Alan Nickerson" 
<ani### [at] iversoftcom> wrote:

> I cannot seem to get an Area light to actually emit light as if it was a
> single row of lights, to simulate a florescent light tube.

The area light feature only affects shadows...for other lighting 
calculations, they are ordinary point lights.
There are two other ways to do what you want: a string of many point 
lights(slow and memory consuming), or a true area light made by using a 
high-ambient object and turning radiosity on(also slow and memory 
consuming, but can often be better than the other option).

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.