In article <39665ac3@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Yes. Moving vertices around is not problem at all. Someone has only to
> code it.
I have attempted to add displacement mapping to meshes, but I only got
"scrambled triangles". I think the problem is in my understanding of the
mesh code...
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
Post a reply to this message
|