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In article <3996dcf0@news.povray.org>, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
> Only crackle solid is affected. The old-style crackle does not use
> noise.
That is what I meant.
> Actually, not everything. There are two kinds of turbulence in POV.
> The first one, "Turbulence," uses the "Noise" function which is
> affected. The second one, "DTurbulence," which uses the 3D "DNoise"
> is not affected.
How is DNoise() different from Noise()? This is something I have never
figured out. I had just assumed both had the same problem.
> Classic turbulence affected for:
> marble
> spiral1
> spiral2
I thought only agate had a specialized turbulence...why do these
patterns have a different turbulence from the others?
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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