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In article <3da76bd0@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> Perhaps better:
>
> function { FUNCTION } // each vertex is transformed according to this
>
> This function would be given extra information besides the x, y and z
> of the vertex point (eg. the normal vector at the vertex, for example
> named nx, ny and nz).
That would be one possible displacement type. I wouldn't want it to be
the only one, and just "function {}" seems like a very bad syntax
decision, it says nothing about what the function is for.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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