POV-Ray : Newsgroups : povray.general : Bug? Interior_texture on a mesh doesn't work if any triangles have a textu= : Re: Bug? Interior_texture on a mesh doesn't work if any triangles have a t= Server Time
5 Aug 2024 18:25:47 EDT (-0400)
  Re: Bug? Interior_texture on a mesh doesn't work if any triangles have a t=  
From: Christopher James Huff
Date: 8 Aug 2002 14:32:00
Message: <chrishuff-F90B54.13220708082002@netplex.aussie.org>
In article <web.3d5196407a26c8fb8b0b6f760@news.povray.org>,
 "Mike" <nomail@nomail> wrote:

> I didn't. It seems my message got cut off, perhaps because of the long
> subject line. I apologize.

Use a reasonable subject line next time. There is no reason to make the 
subject line any longer than it needs to be to identify the subject of 
the message. Just don't go the other direction and use subjects of 
"Help!" and "Bug!".


> I said that meshes allow an interior_texture to be applied to them, but if
> even one triangle in the mesh has an individual texture, then the entire
> back side of the mesh reverts to the exterior texture. Would this be
> considered a bug or is it a limitation of meshes, i.e. too complicated to
> get exterior, interior, and individual textures simultaneously?

Not too complicated, but it would probably require more memory. It might 
be that nobody noticed a mesh would require special coding for it, or it 
might be that it wasn't considered worth the overhead.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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