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In article <3C6AEBFD.4E0A0743@scifi-fantasy.com>,
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote:
> What's the formula for a sphere with arbitrary xyz scale and rotation?
> It exists, I'm sure...
And now you have to project it, with perspective, onto a plane, which
can also have any transformations applied. The result: a scene with a
single untextured sphere would probably take longer to render then the
most complex scene today, just so you could antialias the edges of the
sphere without taking samples.
> Not unusable, just impractical and masochistic.
Often impossible. For some things, there just isn't a solution, sampling
is the only way.
The closest you could get would probably be to use a scanline renderer
for the first stage. You would be limited to what you can render with
scanlining, though, which usually means you have to reduce your shapes
to triangles.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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