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In article <3c4b125b@news.povray.org>, "JRG" <jrg### [at] hotmailcom>
wrote:
> Don't you think it would much easier a particle system integrated
> with persistent variables in animation? Apart from the gain in
> parsing time, it would allow a first approximative interaction of the
> particle with moving environments.
I'm not sure what you are saying, but my particle system was designed
for use with persistent variables, so it wouldn't have to recalculate
from the beginning for each frame.
The problem is that the objects in the particle_system environment are
also persistent, I need to add code to remove them on demand, so the
scene file can place updated ones in. And even if I do that, the objects
are a series of still objects...a particle bouncing off a moving box
shouldn't bounce at the same angle as one bouncing from a still box. The
dynamic transforms and interactive objects will have to do for that...
--
--
Christopher James Huff <chr### [at] maccom>
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