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In article <3d2ca2f8@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> > That's going to be the generalised glow solving method...the patch will
> > tesselate to a low-res mesh for glow calculations when an shape specific
> > method doesn't exist.
> Doesn't this have the problem that a smooth surfaces will have
> polygonized proximity patterns?
I'm hoping the artifacts won't be too noticeable in most cases, but it
won't be a problem when it does happen. As I said, there will still be a
ray sampling method available, or you could increase the resolution of
the mesh. There will just be a tradeoff of polygon artifacts/increased
memory or grainyness/slower rendering for those objects that don't have
a specialized proximity method.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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