POV-Ray : Newsgroups : povray.general : About THAT idea... : Re: About THAT idea... Server Time
5 Aug 2024 12:20:24 EDT (-0400)
  Re: About THAT idea...  
From: Christopher James Huff
Date: 12 Sep 2002 19:37:02
Message: <chrishuff-E9BBE9.19361612092002@netplex.aussie.org>
In article <Xns### [at] 204213191226>,
 "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:

> Wahat is bad in text output of RGB as floats ? They can be loseless 
> converted later into CMYK or RGB 48 etc.

Nothing bad about it, it is just fairly useless.


> Outputing distance can be used in psot-processing in 2-d programs (i.e. 
> adding fog).
> Distance,<x,y,z> and ID informations make this output files ready-to-use in 
> i.e. games (like id 0 - is head, id 1 are robot's legs etc)

And it has been done, long before you posted anything about it. I wrote 
a patch a very long time ago to output depth information (it was one of 
my first patches), and MegaPOV included a different patch for the 
post-process feature that did the same thing. There were good reasons 
not to add these patches to POV 3.5, they simply weren't ready to be 
added.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.