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In article <3c7941af@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> This depends on whether we want a "mathematically correct" image or
> if we want to simulate photography.
> In photography a really bright object will "bleed" in the image, and its
> influence can extend considerably outside its real boundaries.
That's not what antialiasing is for...it is to counteract aliasing.
Such a glow effect would still be useful, and would pretty much have to
be built-in unless POV is patched to output a high dynamic range format.
One possibility is to make it part of a post-processing stage, similar
in purpose to the MegaPOV patch but more flexible. (if such a
post_process stage is available, it would be simple to add a filter to
soften the edges of bright objects...people would probably just use the
glow filter though)
(MegaPOV has a glow filter, but I don't think it does the exact same
thing)
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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