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In article <Xns### [at] 204213191226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> probably best result will give isosurface - using inside() function and
> twist/rotate along Y axis.
Best?!? Slowest and most likely to produce artifacts, if it works at
all...isosurfaces don't like infinite gradients.
> object pattern/pigment will give totaly flat text, while ISO will give
> grooved text
Don't know what you mean by "grooved" here. If you mean an engraved
appearance, the object pattern as a normal could work, the normal will
be perturbed at the boundaries of the object pattern. Or you could use
the pattern blurring techniques to get smoother transitions on the
edges, povray.binaries.scene-files has some work on this.
If a texture won't do and a real object is needed, the best thing would
be to construct a union of the individual letters rotated into a
circle...the Circle_Text() macro already does most of this, you just
need to modify it a bit. If you need the outer surfaces to be curved,
just intersect it with a cylinder.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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