POV-Ray : Newsgroups : povray.general : fillet? : Re: fillet? Server Time
7 Aug 2024 17:29:39 EDT (-0400)
  Re: fillet?  
From: Chris Huff
Date: 8 Aug 2001 19:15:43
Message: <chrishuff-E3706B.18130508082001@netplex.aussie.org>
In article <3b71b9e2@news.povray.org>,
 "Sylvax" <syl### [at] darthsylvaxcom> wrote:

>  -- to round the corners of a solidn(3D fillet)? ;

With some shapes this is fairly easy, for example using a CSG of 
spheres, cylinders, and boxes to make a rounded box. Macros have been 
written for some objects...boxes, cylinders, and cones mainly.


>  -- to sweep a template along a path? ;

Check out the prism object, it might do what you want. You can't use a 
curved path though, unless you use an external editor to create a mesh 
or code it yourself...you could write a macro that generates a mesh of 
the sweep. This would be a lot easier to do in MegaPOV using the spline 
patch, but would still require a lot of coding. And of course a mesh 
will take up more memory, and you might have to use a very high-res mesh 
to make the individual triangles invisible...you will probably spend a 
lot of time parsing.


>  -- to join two closed shapes to produce a solid?

Uh, how about "union {}"? Or "merge {}" if you want to remove interior 
surfaces.
Or were you talking about making solid shapes out of non-solid shapes, 
like bezier patches? That isn't possible, sorry. MegaPOV can use solid 
meshes, but that's it.

-- 
Christopher James Huff - chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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