POV-Ray : Newsgroups : povray.general : MRFractal question : Re: MRFractal question Server Time
5 Aug 2024 10:22:29 EDT (-0400)
  Re: MRFractal question  
From: Christopher James Huff
Date: 14 Oct 2002 17:12:30
Message: <chrishuff-DEC1C3.17073314102002@netplex.aussie.org>
In article <3da9c46d@news.povray.org>,
 Johannes Dahlstrom <sad### [at] tkukoulufi> wrote:

> Yep. IMHO giving y a non-constant value results usually in much more
> realistic-looking landscape.

Unless you are doing a sheer cliff. ;-)


> Multiplying y with a small enough constant gets rid of most, if not 
> all, floaters, while keeping the overhangs and staying overall 
> "not-height_fieldy" ;). Something like <x,y/4,z> should work fine.

Raising the vertical gradient would work similarly..."y*4 + noise()" 
should be pretty close to "y + noise()/4".

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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