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In article <3da9c46d@news.povray.org>,
Johannes Dahlstrom <sad### [at] tkukoulufi> wrote:
> Yep. IMHO giving y a non-constant value results usually in much more
> realistic-looking landscape.
Unless you are doing a sheer cliff. ;-)
> Multiplying y with a small enough constant gets rid of most, if not
> all, floaters, while keeping the overhangs and staying overall
> "not-height_fieldy" ;). Something like <x,y/4,z> should work fine.
Raising the vertical gradient would work similarly..."y*4 + noise()"
should be pretty close to "y + noise()/4".
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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