POV-Ray : Newsgroups : povray.general : Explaining for you anisotropic scattering : Re: Explaining for you anisotropic scattering Server Time
5 Aug 2024 06:11:12 EDT (-0400)
  Re: Explaining for you anisotropic scattering  
From: Christopher James Huff
Date: 11 Nov 2002 12:49:57
Message: <chrishuff-D9566C.12494211112002@netplex.aussie.org>
In article <chr### [at] netplexaussieorg>,
 Christopher James Huff <chr### [at] maccom> wrote:

> The blurred texture technique using an average texture is capable of 
> simulating this:
> http://www.students.tut.fi/~warp/povQandT/languageQandT.html#blurredrefle
> ction

You might find this useful as well:
<http://news.povray.org/povray.binaries.images/25008/>

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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