|
|
In article <3d6b0102@news.povray.org>, "Tim Nikias" <tim### [at] gmxde>
wrote:
> Scattering is pretty slow, and I don't know if its
> overkill for that kind of object. Sticking to a mix
> of absorption and emission (emission to get a
> certain color, absorption to lose background color)
> might do as well, and AFAIK, absorption and emission
> are calculated quicker than scattering (because they're
> light- and self-independant)...
The light interaction is the reason I suggested scattering, a
combination of absorbing and emitting media won't give the same effect.
It is slower, but with a constant density it isn't too bad, and it is
the most realistic way to do it.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|