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In article <MPG.1494d78d915e0b349896b6@news.povray.org>, Sander
<san### [at] stolscom> wrote:
> Wouln't it be possible to make a drawing of this 'impossible triangle'
> and map the image on a flat object of the correct shape and size that
> throws the _seemingly_ correct shadows? You can't see it's 3D structure!!
Make a *real* triangular shape and use image_map to simulate the
lighting and shading? That might work...the shadow wouldn't be exactly
correct, but close enough that most people wouldn't notice the
difference.
Or easier, use MegaPOV and no_shadow for the visible "broken" triangle
and no_image for another triangle to cast correct-looking shadows.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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