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In article <3d2b4e76@news.povray.org>,
"Majukatur" <maj### [at] hotmail com> wrote:
> Well, this is an idea that I had, is about the meshes, I was thinking, the
> smooth triangle have a simulated normal that seems to be smooth, but it
> smooth_triangle really smoothed?, if the syntax of the smooth_triangle is
> conserved we can use the new shape with old mesh objects without problem,
> but with better quality.
There have been a couple people working on macros to produce "curved"
smooth triangles. The only good way to do that seems to be to divide
each triangle into more triangles on a curved surface...trying to solve
directly for the surface would probably be too slow for a mesh with a
fair number of triangles. Their macros are probably in the scene file
groups on this server. You might also want to look for information on
subdivision surfaces.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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