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In article <3b1b53d7@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Wouldn't render-time tesselation slow it down quite a lot (at least
> compared to rendering a triangle mesh)?
It would be slower but save memory...you would have a choice, just like
you do with bicubic patches.
--
Christopher James Huff - chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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