POV-Ray : Newsgroups : povray.general : Nurbs ? : Re: Nurbs ? Server Time
8 Aug 2024 06:15:25 EDT (-0400)
  Re: Nurbs ?  
From: Chris Huff
Date: 4 Jun 2001 20:50:28
Message: <chrishuff-D342FC.19470004062001@povray.org>
In article <3b1b53d7@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   Wouldn't render-time tesselation slow it down quite a lot (at least
> compared to rendering a triangle mesh)?

It would be slower but save memory...you would have a choice, just like 
you do with bicubic patches.

-- 
Christopher James Huff - chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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