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In article <3a5adc40$1@news.povray.org>, "Wlodzimierz ABX Skiba"
<abx### [at] abx art pl> wrote:
> > You're a little late...Wlodzimierz ABX Skiba
>
> simpler is write just ABX :-)
I often copy-paste my own name... :-)
> I have changed my previous syntax for simpler usage I think
>
> instead next object in pov syntax I have putted deform into object
> modifiers
This does look like a better syntax. If your technique allowed warps to
be used as deformations, it would be perfect...maybe a compromise would
be a "deform" warp, but there will be a lot of duplication, since people
will want deforms that do the same things as many of the warps.
Is your technique still limited to deformations that can be "reversed"?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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