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In article <Xns### [at] 204213191226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> I didn't search especialy for bug, I came acros it while rendering
> something eles. This macros/variables are not important - their are used to
> create set of triangles (normal, triangles)
The entire speed test relies on the code generated by them, and they
aren't important?
> mesh is suggested to be used instead of union of triangles, and as we can
> see that suggestion have some disadvantages
Only when you have a shape composed of a lot of triangles or make a lot
of copies of the object, in both cases it is valid advice. I don't
recall ever seeing a statement that all triangles should be put in
meshes.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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