POV-Ray : Newsgroups : povray.general : prism 20% faster :) : Re: prism 20% faster :) Server Time
5 Aug 2024 18:23:17 EDT (-0400)
  Re: prism 20% faster :)  
From: Christopher James Huff
Date: 10 Aug 2002 22:22:43
Message: <chrishuff-D000C8.21105610082002@netplex.aussie.org>
In article <Xns### [at] 204213191226>,
 "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:

> I didn't search especialy for bug, I came acros it while rendering 
> something eles. This macros/variables are not important - their are used to 
> create set of triangles (normal, triangles)

The entire speed test relies on the code generated by them, and they 
aren't important?


> mesh is suggested to be used instead of union of triangles, and as we can 
> see that suggestion have some disadvantages

Only when you have a shape composed of a lot of triangles or make a lot 
of copies of the object, in both cases it is valid advice. I don't 
recall ever seeing a statement that all triangles should be put in 
meshes.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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