POV-Ray : Newsgroups : povray.general : About a (maybe) cool idea with blobs and splines... : Re: About a (maybe) cool idea with blobs and splines... Server Time
5 Aug 2024 20:18:05 EDT (-0400)
  Re: About a (maybe) cool idea with blobs and splines...  
From: Christopher James Huff
Date: 4 Sep 2002 20:18:38
Message: <chrishuff-CF8A89.20180004092002@netplex.aussie.org>
In article <web.3d768ff9fac2eacda1b60c80@news.povray.org>,
 "Christian" <las### [at] hotmailcom> wrote:

> It's not really true that, my friend. I've seen how it's done with other
> packages... (but I don't really know HOW they do it...) textures CAN be
> attached and fixed to blobs (although, I don't know if that it's possible
> with the current implementation of POV... but there might be a patch for
> that, right?)

Those packages most likely use a mesh, and probably don't use a plain 
meta-ball type of blob.

Meshes (and similar surfaces) are much more flexible, there are things 
that blobs just can't do. For example, two fingers of a hand pinching 
together: easy with a mesh (assuming a good modeller or physics engine), 
impossible with a blob (the fingers will blob together).

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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