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In article <web.3d768ff9fac2eacda1b60c80@news.povray.org>,
"Christian" <las### [at] hotmailcom> wrote:
> It's not really true that, my friend. I've seen how it's done with other
> packages... (but I don't really know HOW they do it...) textures CAN be
> attached and fixed to blobs (although, I don't know if that it's possible
> with the current implementation of POV... but there might be a patch for
> that, right?)
Those packages most likely use a mesh, and probably don't use a plain
meta-ball type of blob.
Meshes (and similar surfaces) are much more flexible, there are things
that blobs just can't do. For example, two fingers of a hand pinching
together: easy with a mesh (assuming a good modeller or physics engine),
impossible with a blob (the fingers will blob together).
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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