In article <3c7924be@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> So you prefer to have a white sphere which doesn't look antialiased at all?
Yes.
Well, not precisely...a plain rgb 1 sphere with normal levels of
lighting will render fine. But an object twice as bright should
influence a pixel twice as much. You can work around a rgb 10 sphere not
looking antialiased, you can't work around the values being clipped.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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