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In article <3e0cef3e$1@news.povray.org>,
"George Pantazopoulos" <the### [at] attbi com*KILLSPAM*> wrote:
> What I'm not sure on is how POV-Ray or mlpov deals with the extended
> range, when POV-Ray's lighting engine only handles the [0,1] range.
This isn't true. Values only get clamped to the [0, 1] range after being
computed. An rgb 2 light is twice as bright as an rgb 1 light, and half
as bright as an rgb 4 light.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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