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In article <Xns### [at] 204 213 191 226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote:
> So I suggest 2 future reguests to achive this :
> 1. allow syntax
> mesh {
> mesh { ... rotate ... translate ... } // leaf 1
> mesh { ... rotate ... translate ... } // leaf 2
> [...]
> rotate ... translate ...
> } // grass block
This type of thing has been discussed many times before. It would be a
fairly major piece of work to do it completely, but it has a chance of
being done as a 3.5 patch. Something similar for blobs would be nice too.
> 2. add new syntax :
> duplicate { ... }
> that will work in same way as
> object {... }
> but will re-use memory
There is no need for a new syntax, copy by reference can be done with
the existing syntax. However, it would take a lot of work, don't expect
it before the 4.0 rewrite.
The best solution to your problem would be to just put multiple grass
blades in a single mesh tile. This is the most efficient way to do mesh
grass.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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