In article <397a12af@news.povray.org>, "Jason Miller"
<jas### [at] pinheiro tcimet net> wrote:
> (This is how it works in Imagine. You can specify an image map (or
> procedural) for every single aspect of texturing).
The equivalent in POV-Ray would be to allow you to specify a pigment
wherever a color is used. This would be possible to do, but at the cost
of memory and a slight cost in speed for solid colors.
You might try a combination of texture_maps with the image_pattern in
MegaPOV.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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