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In article <39F33AC4.4A238A2E@unforgettable.com>,
inq### [at] unforgettablecom wrote:
> anyone have any suggestions for speeding this up? Would manual bounding
> help? Is there some clever trick I can use?
The bounding of some objects, differences and intersections for example,
is not perfect. If you have a complex CSG(I would consider 8000 objects
"complex"), manual bounding is often a good idea.
Also, with some arrangements of large numbers of objects, you can make a
heirarchial bounding "tree" by using nested unions of objects, this can
eliminate a lot of bounding box testing. Someone else might have more
details on this...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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