POV-Ray : Newsgroups : povray.general : Bad bounding? : Re: Bad bounding? Server Time
8 Aug 2024 20:22:32 EDT (-0400)
  Re: Bad bounding?  
From: Chris Huff
Date: 22 Oct 2000 19:34:39
Message: <chrishuff-C61054.18373122102000@news.povray.org>
In article <39F33AC4.4A238A2E@unforgettable.com>, 
inq### [at] unforgettablecom wrote:

> anyone have any suggestions for speeding this up? Would manual bounding
> help? Is there some clever trick I can use?

The bounding of some objects, differences and intersections for example, 
is not perfect. If you have a complex CSG(I would consider 8000 objects 
"complex"), manual bounding is often a good idea.
Also, with some arrangements of large numbers of objects, you can make a 
heirarchial bounding "tree" by using nested unions of objects, this can 
eliminate a lot of bounding box testing. Someone else might have more 
details on this...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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