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In article <39A### [at] schunter etc tu-bs de>,
chr### [at] gmx de wrote:
> I'm not sure if i understand what you mean, but this would probably
> not help, the spline is meant for defining the shape of the plank, so
> the only way that would work would be using a radial pattern and
> giving the spline in polar coordinates.
Sorry, I read "...proximity pattern would probably be quite slow. I just
thought it would be nice if you could define the shape with a linear
spline." as defining the shape of the *function* with a linear spline. I
understand what you mean now, but I don't see an easy way to do it...and
prisms will probably be one of the objects which have to use the old
proximity calculation.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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