POV-Ray : Newsgroups : povray.general : POV ignoring my code! : Re: POV ignoring my code! Server Time
5 Aug 2024 16:13:31 EDT (-0400)
  Re: POV ignoring my code!  
From: Christopher James Huff
Date: 1 Oct 2002 19:38:03
Message: <chrishuff-C21841.19351901102002@netplex.aussie.org>
In article <3d9a1ba9$1@news.povray.org>, "Shay" <sah### [at] simcopartscom> 
wrote:

> I understand the reasons you posted, but I find the extra steps when 
> using both trig and rotate functions to be unattractive. I guess if 
> my trig were a little better, I could eliminate the use of rotate and 
> effectively rotate vertices with translate. Is there anything like a 
> radrotate() function coded internally into Pov-Ray?

Using the rotate command is usually the "right" way. Messing around with 
translate and trig functions just to rotate is making it way too 
complicated (and it won't do the same thing anyway). Just keep in mind 
what parts are in radians and use the conversion functions.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.