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In article <39A12C03.67836EED@my-dejanews.com>,
gre### [at] my-dejanewscom wrote:
> I want a mesh object to have a texture, say
> #declare Texture001= .........................
>
> And then to have an image map applied as a decal in one small place on
> it. (Application: a serial number on a military object).
One way: use a pigment_map to constrain the image_map to the area of the
decal, scale/translate/rotate the image_map to fit, and leave the rest a
transparent texture. Make this a texture layer on your object.
> Simply puting an image map ontop of or after the texture declaration
> makes the whole object transparent!
Did you put the image_map in it's own texture{...} block? Otherwise, I
think you are just modifying the original texture, not creating a new
one and layering it onto the object.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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