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In article <3a5c7ef2@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> The question would better be "could this be avoided with povray?".
>
> Povray does this by design. Trying to avoid this would be the hard thing
> (I can't think of any way right now). Of course there's no reason to avoid
> it...
In the official version, textures affect both sides of each surface the
same way, so glass panes will have that double-reflection effect
(actually, many more than two reflections, depending on
max_trace_level). MegaPOV allows you to override the texture of the
"interior" side of the surface with the interior_texture feature. This
feature also works with objects like bezier patches or triangles, which
don't have an "interior" but clearly have two sides.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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