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In article <3d4c4043$1@news.povray.org>,
"Anders K." <and### [at] prostar d2g com> wrote:
> ingo wrote:
> > 2. dof_pattern.
>
> Isn't this impossible because it would require nonstraight rays to be
> traced?
No. It would only need to vary the blurring parameters based on current
pixel.
Better idea: use a function. Functions are better designed for this kind
of thing, and you could still use patterns. Another thing that would be
useful: letting finish parameters be controlled with functions. This
would allow anything in the finish to be mapped with images, patterns,
or whatever the user wants. With functions that can handle vector math
and the right hooks into materials, you would essentially have shaders.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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