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In article <web.3d76a4c1fac2eacda1b60c80@news.povray.org>,
"Christian" <las### [at] hotmailcom> wrote:
> Well, I thought that there might be a new implementation: to somehow
> instruct what blob may blend with other blob... like if it would repulse it
> or just ignore its field of action... (Again, I'm peruvian, my english
> might be not very understandanle... so sorry if I don't use proper terms)
Problem is, blobs just don't work that way. They are isosurfaces of the
sum of all the components in a blob...there would be ambiguities in
trying to figure out which blobs should affect a point. (blobs don't use
the isosurface solving algorithm, they use a more specialized algorithm
instead, but I don't think that helps any)
For maximum flexibility, you need some kind of surface-based shape, like
a mesh, spline patch, subdivision surface, etc...with these, the surface
can fold against itself, or even go through itself, which is just
impossible with a single blob.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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