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In article <3c570cf0@news.povray.org>, "Jan Walzer" <jan### [at] lzernet>
wrote:
> You would need a map for every property of the finish-block ...
Not really...you could store entire finishes, and interpolate for each
option when they are needed. The texture_map feature would probably be
faster though.
What would be nice is if you could map each attribute individually,
having separate maps for diffuse and reflection. There would have to be
a standard way of doing the mapping, and it would require rewriting a
lot.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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