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In article <Xns### [at] 204213191226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> I wanted simmilar thing for reflection. This here is a real reflection that
> we can create with POV, and here comes image of _same_ scene but with env-
> map... hmmm how can I create env-map in POV ? This is the only 'category'
> in with POV cannot simulate work of 'less complicate' renderers.
A scanline tracer isn't less complicated, just less realistic.
And POV can simulate it, it is just that it only allows one environment
map per scene (the sky_sphere).
> > Not a new idea, in fact, a pretty old one. Intersection point,
> > distance, normals (raw and perturbed), ray origin and direction...
>
> Is some path beeing wrriten currently for that ?
I'm working on it, though not very actively, and I'm sure others have
looked at it...it has been discussed many times on these groups as a way
to get something close to shader functionality. I think Warp was also
thinking about it.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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