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In article <3caa2e16@news.povray.org>, "JRG" <jrg### [at] hotmail com>
wrote:
> Ah. You are mistaken here. If you don't use 'interior', POV-Ray
> objects don't have true interior at all. Inverse just tells POV-Ray
> to consider 'inside' what before was 'outside'. That's it. It's an
> infinite surface which makes an infinite object.
Actually, the interior keyword has nothing to do with whether an object
is considered solid or not. Otherwise, you would have to specify an
interior just to use CSG.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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