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In article <399377e1@news.povray.org>, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
> Ooooh... sounds like fun. :-) (Yes, I've seen the animations from the
> renderer that already does this.)
Animations? All I saw were stills...but that was a while ago, maybe the
animations were added since then.
> > - Custom BDRF functions
>
> Actually, this shouldn't be too far off as a MegaPov feature. (of course,
> post-3.5)
How would it be implemented? The only thing I can think of is a set of
splines specifying diffuse, specular reflection, etc. for the different
angles and overriding the ordinary finish settings. Basically, a new
finish model.
Of course, it would help if I knew something about BDRF functions. :-)
My knowledge of them is currently similar to my knowledge of shaders: I
know what they do, but I don't know the specifics of what they are like.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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