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In article <3A3A6040.9A128B84@my-dejanews.com>,
gre### [at] my-dejanewscom wrote:
> There are situations, mine most acute, where it would be
> wonderful to say "normal{down}".
How would this be useful at all?
I suspect that you do not understand how the normal feature works. The
normal to a surface at each point is a vector with a length of 1 that is
perpendicular to the surface at that point. The "normal" feature
generally takes a pattern, figures out how it is changing at that point,
and modifies the calculated normal using this information. The result is
that it can simulate the shading of bumps without actually moving the
surface. It does not define "height", and "normal {down}" doesn't make
much sense, and I certainly don't see any use for it...
It sounds like you are looking for the slope_map feature, which can do
some of what you seem to want. However, this was suggested before and
you ignored it, what doesn't it do that you want? If you need the actual
shape of the surface to change, try using CSG to actually model those
situations, or maybe use a height_field object to do the job.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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